8 teams, 6 people

every 15mins, typologize interactions in a network drawing

seperate rooms

2.5 day experience

ours:
2 days, 18 participants, 3 teams

principles:
	design is not linear
	it leads with experience, not technology

1. introductions (in smallab)
	what they include? what is the activity? leveling the field activities (?)

2. worked examples -- smalllab, instructables

3. define and discuss problem space (prototype needs one, has one?)
	show a map, visualization
	INCORPORATE WORKED EXAMPLES
	--discussion happens in the worked example

4. Brainstorming + prototyping 
	do things which are idea generating, but not mindmaps
	artifact to work with (flashcards, technology, capturing, proototyping)
	sketching

5. testing
	(3 teams, round robin)

--------------next day:

6. iteration
	allow for divergence, different options/pathways
	could go far, but still considered progressions
	show another example

7. final crit, public presentation
	share results, analysis comes later
	what did you learn, why did you do what you did?
	create a story of what you did in the last 2 days
	encourage participants to invite colleagues, friends, family
	prepped critics to identify potential, promise
		-what's the diamond in the rough that the experts see
	types of critics: a kid, 

--Scan parts of sketching user experience
--Mike sends out paper on cabinet